So you just make a level,but I don't know how to anyways but do i just put a random number.Violo said:Okay, make a level (or edit another level's header) and in the MAINCFG type the level number in, then below it type jumpdive = 1 and daytonight = 1 into it. That should work.
How can you love it if you've never played it?empolario said:I love it even though it says it needs srb2.wad!
Mark2345 said:So you just make a level,but I don't know how to anyways but do i just put a random number.Violo said:Okay, make a level (or edit another level's header) and in the MAINCFG type the level number in, then below it type jumpdive = 1 and daytonight = 1 into it. That should work.
Mark2345 said:Okay then where do you download it?Just saying.
Cue said:Still think you should get an SVN for this, you can't really have a community project without an SVN :(. Just hand out usernames to people who request them and revert any shovelware.
fawfulfan said:Third time I'm saying it. There is an enormous glitch in the camera in this new version of SRB2CB. If you're facing some walls and rotate the camera, the camera goes through the wall and you see hall of mirrors.
Changelog 1.0 - 1.0a
OpenGL is faster by default, it renders less polygons on the screen, not usually noticeable, can be changed in the menu under 3D settings.
MattW_CFI said:Why did you take out the "Press Y to exit" screen after pressing exit game on the main menu? That is really bad for the people that accidentally press it, as it means they have to reload the program and all that.