how to know how many Fracunits a sector has?

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viniXD

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so I'm having a problem with RUN SCRIPT, because to activate one, I need to create a file : SCRxyxyyy, being:
*
X = map number
Y = fracunits

I really do not know how to do this. Please, I need help with this.
 
Did you use this page on the wiki to help you at all?: https://wiki.srb2.org/wiki/Linedef_type_415

Anyway, yyy refers to texture X offset of the Run Script linedef's front side. "Fracunits" are just what we happen to measure texture offsets with (and, well, distances or speeds in SRB2 in general, but that's not important for this instance anyway).
 
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i got it,i will explain how.

by right-clicking on linedef 415, I found where I should change the value of texture offset.
my problem, was to find the place where I need to change the value of the texture offset. But it's already resolved.

kehs2d.jpg


wce9na.jpg


rljbb6.jpg
 
Why did you circle the flat texture size?
It has absolutely nothing to do with the linedef action.
I'm just curious
 
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