Sonic Adventure DX *Version 2*

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UGH. Okay, I land on this platform, and because the platform has buoyancy it sinks JUST enough for me to take damage from the lava, because it sunk under it. Why am I taking damage because of this? Clearly you must have seen this happen, right? I actually died because of this! Either make it solid ground, or don't make buoyant platforms over something hazardous!

Just pointing out though, RVZ1 pulls this dirty trick of a hazard gimmick as well, except of course it's real lava in that case.
 
D00D64, thanks for taking your time to play it, really appreciate it. The image with "UGHventure" was not necesary, though.

About the character select screen, yeah, I alredy removed all characters except for Sonic.

Emerald Coast

I want players to actually explore the level, not just run, jump, thok, and get to the end level sign, that s why I put buttons.
I alredy added a sound to them.
There are actually 1ups in th mod, but yeah, not that much. I should add more. And I dont think shields are that necessary.
About the cave area, I alredy added more detail to it, so its better now :)
And I ll fix the part when you escape the cave. That crawla is really anoying, I know.

Windy Valley

Glad you liked it. I will remove that enemy-kill zone.

Casinopolis

Collecting rings seems to be really boring, even for me... I guess I ll change the number from "250" to "150" or something like that.
I also added a replay button at the start, so you can start over if you lose all your rings. I alredy deleted the enemies near the button and also added a shield at the beginning of the level.

Ice Cap

I never thought that about the music but... sure, I ll change it to Snowy Mountain. I think both songs fit well but whatever...
I dont think the level is that bad. Sure it has some falling plataforms but most of them are really obvious. I alredy removed some of them and added some "caution" signs in some parts, so it wont be that difficult now.

Twinkle Park

I think there is only like... 1 crumbling plataform in this level?. I guess I ll remove it.
And about the deton enemy, alredy removed, it was a bad idea, I have to admit.

Speed Highway

Well, there are 2 paths. Who says the upper path must be the fastest way?.
About the section inside the building... yes, the glass is confusing for most of the people. I think I will remove it, and same goes for the breakable box.
I actually know the crumbling floors are 2 different plataforms. Is there a way to make them fall at the same time? I tried but couldnt do it.

Red Mountain

Oh, the flames! I didnt knew I could do them shot fire endlessly! I ll use that so the player can actually see it in the rope hang part.
And yes, the pole will go back to the other waypoint if it wasnt for the spikes. I should see a better way to fix that.
Actually, the cave is not that dark. I mean, sure it is, but you can still see the path. And there is a way to get out of the "lava/water", if you continue you will see some blue springs.

Sky Deck

I have used way too much crubling floors, you are right. I will remove LOTS of falling plataforms and also add some "caution signs", so the player know when the floor will fall.
I know the level can be really frustrating so I will make it a lot easier.

Other characters

They are supposed to just be extra content. So, yes, I didnt pay too much attention to them honestly (specially Tails).
I know, everyone hates Slow-Amy. But just because its a Sonic game it doesnt mean it HAS to be fast all the time. I actually enjoy some more slower gameplay but... once again, it s just an extra character.

Thanks for playing it, too bad you didnt liked it. I will try to fix most of the things you said. It will be nice if you play it again when version 2 comes out!
 
I'm glad that you are gonna try to fix some of these flaws that are present in your mod, because they are really annoying. I actually had the patience to play through the whole mod, and here are a few issues I had...

Emerald Coast and Windy Valley: These stages were alright, I thought. It shows that you actually tried doing something original instead of trying to make the real stages verbatim in an engine that is not fit for a game like Sonic Adventure.

Casinopolis: And here is where your mod starts to fall down. Trying to collect 250 rings to exit the level is tedious enough; trying to avoid enemies while collecting 250 rings is just plain annoying. One hit from a crawla and you're better off restarting the level.

Ice Cap: I'm just simply gonna echo the one issue that plagues this level the most: Platforms that look like they should not crumble do crumble. In other words, there's certain crumbling platforms that look exactly the same as platforms that don't crumble. Heck, crumbling platforms are simply everywhere in this mod... (also, horrible music choice)

Twinkle Park: ...Which brings me up to Twinkle Park. This has pretty much all the same problems as Ice Cap, to a somewhat lesser degree. Have I even mentioned the enemy-kill sections yet? That's another issue I have with this mod; enemy-kill sections are also pretty much everywhere. It's annoying to be forced to stop somewhere and kill enemies just to progress.

Speed Highway:
3AYhhEj.png

I want to make a special note of this section. It looks like you should be able to jump from the box that I'm standing on up to the upper section (which contains a switch you need to press just to progress), but you can't. I actually had to cheat just to get past this section.

And then I found out (from reading D00D64's post) that you're actually supposed to break the box (which doesn't even look breakable!), revealing a spring that takes you to the upper section here. Ugh. Again, I am glad that you are gonna fix this.

Other than that, this level was pretty meh. It has its issues.

Red Mountain: My main issue with this level was the pulley section with the flamethrower. If you're lucky enough, the flamethrower will turn off or you will be able to jump over the flames. If you're not lucky, the flamethrower will simply ambush you and send you to your doom. Also, these pulleys look one-directional, but for some reason I was able to go backwards on what was supposedly a one-directional pulley.

And the volcano section. It's too dark, and it contains orange death water lava that you can't easily get out of as Sonic. Thankfully, there are no annoying crumbling platforms.

Sky Deck: Did somebody mention annoying crumbling platforms? Well, they make a huge return here, and honestly, I think this problem is actually worse here than it was in Ice Cap. Simply because they are literally everywhere. They also make their presence known in the reverse-gravity sections that this level has, where crumbling platforms, that again, look exactly the same as platforms that don't crumble, fall up. Yes, certain platforms fall up in this level.

Lost World and Final Egg: I grouped these two levels together for one reason: Both were lengthy button hunts that really weren't that difficult (to me, at least). That's pretty much it, except for Lost World, where there were some things I actually liked. The section where the floor raises up toward the ceiling and you have to race to the other side quickly was kinda fun. And the scenery was actually really good in Lost World. Other than that, these stages aren't really that interesting. At least these final two stages had zero annoying crumbling platforms.

Actually, I should mention that most of the levels do have some a button hunt at some point. It got old. Quickly. Matter of fact, most of the levels played the same, with the same old enemy-kill sections and button hunts. No stage was relatively distinct from one another in terms of gameplay, with the notable exceptions of Sky Deck and its thousand crumbling platforms and Casinopolis and its annoying ring-gathering.

And that's really about it. This mod has so much promise, but it is seriously flawed as it is. Several other issues I had with this mod so far are already mentioned in D00D64's post. I haven't tried playing as any of the other characters yet.
 
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I have reduced the number of rings needed for Casinopolis. Now its 170. It s pretty easy considering I put a shield at the start of the level.

In Ice Cap, I will remove most of falling plataforms that looks like normal floors. Changed the music alredy!

In Twinkle Park I deleted the first enemy-kill part. It was really unnecessary I guess. Falling plataform removed too. It also has a new section at the beginning, that kinda resembles the real level.

I removed the breakable box from Speed Highway. Now you can see the spring with no problems.

About the pulley section in Red Mountain... I m not sure why it goes backwards... I will try to fix it or remove the horizontal flame instead.

I will remove some falling plataforms from Sky Deck to make it easier and actually enjoyable.

Thanks for the suggestions!

EDIT: Fixed the rope hang in Red Mountain. Now it is one-directional.
 
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I know, everyone hates Slow-Amy. But just because its a Sonic game it doesnt mean it HAS to be fast all the time. I actually enjoy some more slower gameplay but... once again, it s just an extra character.

She's not un-fun because she's slow, she's not fun because she's basically the equivalent robohood here. And if the excuse not to remove these bad parts altogether is because they're extras, let me remind you of Space Walk Zone and Alien Armageddon Zone. A few bad parts can bring down an entire level-pack like cancer; and like so, you should just cut it out altogether to save the rest of it.
 
Ok, so, now Amy has double jump. I changed some parts of her levels a bit.

If you try to play as her in Sonic levels, she can get through most of them (except for the parts where you need to spin dash). Oh and Sky Deck and Final Egg are impossible to beat as her.

So if someone wants to play as Amy in coop mode, she wont be that useless. But, like I said before, this is a single player mode.
 
Monster Iestyn telling me one of these crumble platforms falls up. I don't even know how you manage that, but this results in a level that is INFURIATING to play.
If i'm not mistaken, aren't there platforms that fall up in egg rock zone act 1 or 2? Either way, it's most likely a seperate action that's used for reverse gravity levels.
 
I'm noticing that a lot of people are complaining about how its not easy to play casinopolis or ice cap or sky deck in co-op. I could've sworn that when i downloaded the file it was meant for single player. Meaning that if you were trapped in casinopolis or lost world because of another player, the level was not meant for co-op. Also, i completed sonic's story, and i swear, finding an emblem is ridiculous, i tried finding it in emerald coast, i thokked almost everywhere, spindashed around any wall, and even got 5 game overs thinking there was some type of secret area in a pit. So even though i shouldn't i must ask, can you give us a hint where some of them emblems are?
 
Version 2 is out now! I hope you all like it!

And Duon, the emblem in Emerald Coast is easier than you think! It is in the first part of the level ;) you dont even need to jump to get it.
 
What I've noticed right off the bat is the sound quality of some sounds. They are really low quality and/or muffled. If you want, I can give you the same sounds that are present in the wad like the Spring sound which have a higher quality and I can do the bit shift for you if you want...
 
Perhaps you could make a add on Sonic that can actually lock into targets when doing the homing attack, and also has the same running animation in like in the real Sonic Adventure DX.
 
Sorry to break it to you, but that is *not* Sonic Adventure running. That is just sticking your arms directly behind you and hands clenched and waggling your legs about in a non-aerodynamic fashion. =S

Google search for Sonic Adventure running, and you'll see what the old SA Sonic character wad from pre-2.0 days couldn't get right at all.
Sonic-adventure-dx-4.jpg

Dx.jpg

ss_f0da8fe114468b2c7f799948c774bffe8fd08bd5.1920x1080.jpg

Okay, my rant over, continue with the thread in question.

For that matter, your levels here have indeed improved somewhat, STHE1230. The newly added voice clips randomly appearing in them are very bad quality though.
 
After getting all(?) 28 of the emblems that are in levels, I can say that you need to make sure that you can get back to the main level after collecting the emblem without dieing. It's very annoying not being able to get back without. 2 examples I can remember are Sonic's Speed Highway and Big's Ice Cap emblems.

Furthermore, if the 29th emblem isn't also an emblem that is in a level, how do we obtain it?
 
After getting all(?) 28 of the emblems that are in levels, I can say that you need to make sure that you can get back to the main level after collecting the emblem without dieing. It's very annoying not being able to get back without. 2 examples I can remember are Sonic's Speed Highway and Big's Ice Cap emblems.

Furthermore, if the 29th emblem isn't also an emblem that is in a level, how do we obtain it?

You are right. I guess I ll add some springs then.

You need to find the chaos emeralds to obtain the 29th emblem. (Knuckles story)
 
First of all: Great to have an update, but sorry, but I don't like the sound effects...

Emerald Coast: Why a hack did you ruin that spindash short cut! That was fun. Don't worry, I found a new one...

Windy Valley: I like this much more than the older one (except the final room) and now there's also much more fun to make speedruns.

Ice Cap: The signs were a good idea and it's good to see that you extented the map. This is still one of my favorites. But you deleted the two robohoods before an ice tube, just to ruin my fun speedruns. Never do that again!

Twinkle park: I didn't like the roller coaster very much. And why is it intangible at the end? It doesn't make it harder to get into the buildings near the roller coaster. Just slower. Still thanks for removing the crawla destroy part!

Final Egg: The boss was quite fun. I even lost two lives when destroying that the first time.
 
Hate to break it Ors, but the levels weren't designed to please your speedrunning needs, the guy did note in the past that he found level design where you just run straight through the stage not very interesting.
 
Hate to break it Ors, but the levels weren't designed to please your speedrunning needs, the guy did note in the past that he found level design where you just run straight through the stage not very interesting.
I was just kidding with the parts with my "time-attack needs"=) Except with the Ice Cap thing.
 
I deleted that robohoods because they are kinda annoying to kill. I m sure you will find more new ways to speedrun the levels!
 
Just a heads up, STHE123O, you can get trapped in one of the first rooms in Sonic's version of Lost World. The room where two parts of the level cross over some floor with water, if you fall off the paths down to the water floor you can't get back out of there.
 
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