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Old 07-08-2007   #30
Flame
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Quote:
Originally Posted by Draykon
The real issue with the combi-ring, is that fixing one problem makes another unfixable.

We could make the sparkles vanish when they touch a player, by using a short-ranged A_Look, but then it would always just be a little graphical radar.

Or, we could cause it to simply blast through the player, then change into a spring after awhile, but then it would look really wierd.

The best bet is to create a second stream of things. The first will obey the first idea, for graphical cleanliness, and the second would obey the second, while being invisible. That would probably work with only two players.

Flame, go SOC it. I don't have SRB2 on this computer.
I'm able to follow somewhat of what you said.
The only problem I might have would probabably be with the short ranged A_Look. I am unsure of how I would go about changing the radius of A_Look.
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