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Old 09-14-2017   #6
My work is never done yet
742mph's Avatar

That's probably because Sonic Man X relies on exploiting an HUD hook to determine the angle of the player's camera, and thus what direction they should try to move in when they move. This is necessary for analog control compatibility, but I'm pretty sure analog control is disabled in netgames, so the problem shouldn't be hard to fix for the next update.

EDIT: After digging through an old thread or two on the subject, it looks like analog control is actually allowed in netgames now, but there's a ticcmd variable that stores the camera's angle in analog mode, and the game syncs it for you, so I can probably just use that.
<Evilgasm> the opposite of egoraptor is Toa Tahu

Last edited by 742mph; 09-14-2017 at 03:24 AM.
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