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GemPlanet Final Version.

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Gemmys Princess said:
Karuno said:
This is dramatically overhyped.
The levels are empty. A line of Rings, spikes, and two Crawlas isn't much. Most parts are just long hallways, stairs, and turns.

Most importantly, I'm not seeing any new features. Where are the water reflections? Where are the slopes? Where are the night-day transitions?

What are you talking about? This is an image of an example stupid.
"image"?

Plus, he's saying that while everyone's shouting out "SUPER COOL" and "AWESOME", it doesn't deserve the hype that it's gotten so far. If it had slopes (something the community has been longing for), then the hype would be appropriate.
You can't expect every image to have 1,000 rings and 50,000,000 enemies.
Trust me, we DON'T want that. We expect multiple paths and gimmicks. Adding a few billion thing types to one sector would get you an F in level design.
We don't add things to the levels until we complety finish making it.
A level that doesn't have things in it is probably not the best one to showcase, FYI.
I can tell you don't know how to make levels.
I should be saying that to you.
I would love to see you come up with some thing better *shot* and go to bed *shot*

If you don't like it, DON'T PLAY IT and that goes to everyone else!
*shot til you drop*
I'll shoot you again for joining the *shot* bandwagon and killing it even more... AND for not reading the announcement that states "If you don't like it, don't play it" is a flawed and stupid comment. I'm pretty sure many people on this board can do better than what's been shown here. Acid Missile, Botanic Serenity, Nuclear Sunset Zone... plenty of good examples of better levels. Sure, what you have here is okay, but you haven't impressed me yet.

Gemmys Princess said:
I don't know why I joined this stupid forums anyway. You people are nothing but ignorant, stupid and better yet lame(as in WACKO and DUCKIE)

Are you sick of us? Then do yourself a favor and leave.
 
Gemmys Princess said:
I don't know why I joined this stupid forums anyway. You people are nothing but ignorant, stupid and better yet lame(as in WACKO and DUCKIE)
STFU or GTFO. Please. I dont want to flame, but youre kind is not welcome here.
 
WTF Jesus Christ, you guys do know she's BANNED right? Sure, she'll come back after that period but the "smart n00bette" will learn from her mistakes. But in the SRB2MB, guess what the likelyhood is of that happening? Yeah, I thought so. :/
 
SonicTheDalek said:
WTF Jesus Christ, you guys do know she's BANNED right?

She'll still be able to read it, unless she's IP banned. Plus, I think it was worth addressing.
 
Blue Warrior said:
I would love to see you come up with some thing better *shot* and go to bed *shot*

If you don't like it, DON'T PLAY IT and that goes to everyone else!
*shot til you drop*
I'll shoot you again for joining the *shot* bandwagon and killing it even more... AND for not reading the announcement that states "If you don't like it, don't play it" is a flawed and stupid comment.
Wow... that post is full of win.
 
I think I could speedrun through most of those levels. And your wad is good to, keep it up and the levels are far out.Ill give it a download when its out.
 
Karuno said:
(blatant outbursts much?)
You honestly don't get the big picture. I've studied the wiki for weeks after joining, and tried to make maps. I understand how things work; I just didn't want to make levels. I know how to make levels; I know how good ones are made like; I won't make anything better unless I choose to play with SRB2 Doom Builder again. These maps don't follow the standards of an official srb2 level. These levels seem empty, too straight-forward, and simple. No obstacles, just turning, water in pits, and spikes. That's not fun for anyone.

...and no, I'm not ignorant, stupid, or lame. People who are would be spamming and ruining good topics.

Cant we all just get along?
 
Hero said:
So do you think you'll be able to finish it a little faster. Just asking.
Are you talking to GEB?
I don't think he knows if he can. Like SRB2, it can still take weeks, months, even years to finish it.
 
Well, im a little stuck right now with Triopolis Town Act 2. I want that level to be a huge city. The old one I had was straight flat the whole level and I want atleast alot of jumping possible and some platform challenges like climbing over tall buildings with lots of moving FOF's.

I'm very stuck on Funfair Mania Zone.(I haven't got started with it yet)
I want it to be similar to Spring Yard, Casino night, Carnival Night, Spring Stadium and other levels like that but im gonna have a hard time working it out. Hopefully i'll come up with something.

Marine Cave: Not quite finished but does have exits. I still want to expand the level more bigger so you can explore around it and probaly could get lost a little. I want to make a grounder enemy that pops out the ground like on Labyrinth and Aquatic Ruin.(Too bad i'm suck at drawing sprites)

Egg Galaxy can get done now. We beta test that level too and most people gave up. It was easy to me.(DUH, I made it)

Sky Kingdom: can get done now as well. I was having a hard time making an elevator that you have to spin on to go up.

Cybertix City: Need ideas for act 2.

Arctic Twinpole: Needs more expanding and COMPLETELY stuck on act 2.

Botanical Island: Thats completly done but I want make a lighthouse for the level.

It is getting harder and harder to make these levels but don't worry, I will get it done. I'm trying to rush or nothing to make the levels bad. What takes forever is testing the levels to make sure nothing is wrong.

I do spend all day working on these levels which is a bad thing.
 
Can't you just give us the levels that aren't incomplete? You can just name a Zone missing Act 2 as simply a Zone for the time being.
 
That was Dash's World, Karuno.

EDIT: Beaten by Chrome. =/ Goes to show me how lazy I am when it comes to responding. :P
 
No more beta testing will happen though, I heard it has been leaked around to everyone. I never leaked anything out to anyone. Why did it had to happen to me? *Cries very badly*
 
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