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Old 03-10-2018   #3
Just a random person
Default The Purpose of Client-Side Synching

Originally Posted by Rapidgame7 View Post
Multiple people have asked you on Discord, and I'm asking you now here:
What does this "client-side synching" do exactly? What is its purpose?
I know I have been confused all day, but I think I'm starting to figure it out. The purpose of client-side synching is that when a player gets out of synch the game synchs that particular player across all nodes except for the node of the player that was out of synch.
EmpiralMP v1.1.3 Official Thread (In Submissions):
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