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Old 03-10-2018   #3
choalover
Just a random person
Default The Purpose of Client-Side Synching

Quote:
Originally Posted by Rapidgame7 View Post
Multiple people have asked you on Discord, and I'm asking you now here:
What does this "client-side synching" do exactly? What is its purpose?
I know I have been confused all day, but I think I'm starting to figure it out. The purpose of client-side synching is that when a player gets out of synch the game synchs that particular player across all nodes except for the node of the player that was out of synch.
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EmpiralMP v1.1.3 Official Thread (In Submissions): https://mb.srb2.org/showthread.php?t=43548
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