Andy
Member
Love this idea. However, I tried it out recently in a match netgame and it seemed much more chaotic and random, probably because of the delay that occurrs when you actually hit someone with a ring to the time it actually shows them getting hit. I had a ping of about 400 and it felt as though rings were spawning in front of my face/behind me. I also felt like I was fighting ghosts, as in, shooting at Sonics shown at point A when in actuality they're at point B and the control lag is just showing me where the opponent was 1-2 seconds ago (but this might be just poor aiming on my part and I'm not sure if that's how SRB2CS even functions). However, when I do hit somebody and they are shown getting hit seconds later, it quite affects my judgement and decisions as to where I'm going to shoot, maneuver next, blah blah, in that small amount of time, considering this is a fast-paced game for me, and my playing style tends to be hit and run. Consequently, I ended up thoking back to my opponents in the direction opposite of where I wanted to go very often, thinking I'd need to go back when I'd already hit my opponent. I suppose this, along with the "fighting ghosts" thing is where the "chaos and randomness" comes in for me, as well as a possible reason to why I see a lot of less experienced players beating the more experienced, but then again, I may be the only one seeing this as chaotic at points.
I did move on to another server in which ping was lower, in its 100's I believe, and though it still felt somewhat awkward with occasional expected delay in hits (and also because I'm probably just not used to it yet), it was certainly less chaotic. It is great that this can finally allow players across the world to connect and play without c-lag. But I just hope that the huge difference between the chaos I'm getting from a server of 400 ping vs 100 ping won't ever be enough to make CS as equally aggravating as c-lag. That being said, this is certainly an alternative, yet interestingly the match I'm seeing in a CS vs regular server seems to play very differently in style. One example being that I've never this often seen two relatively skilled Sonic opponents both running backwards aiming and shooting to their sides at each other very few inches apart, only to result in not one of them injured in the end (yet, this may be just my experience =P)
This is still, however, unquestionably very impressive and gives SRB2's online play some more options now. Great work LXShadow! =)
Edit: Also, csconnect never seems to work for me, or any of my friends. But I think you may already know that?...not sure. =\
I did move on to another server in which ping was lower, in its 100's I believe, and though it still felt somewhat awkward with occasional expected delay in hits (and also because I'm probably just not used to it yet), it was certainly less chaotic. It is great that this can finally allow players across the world to connect and play without c-lag. But I just hope that the huge difference between the chaos I'm getting from a server of 400 ping vs 100 ping won't ever be enough to make CS as equally aggravating as c-lag. That being said, this is certainly an alternative, yet interestingly the match I'm seeing in a CS vs regular server seems to play very differently in style. One example being that I've never this often seen two relatively skilled Sonic opponents both running backwards aiming and shooting to their sides at each other very few inches apart, only to result in not one of them injured in the end (yet, this may be just my experience =P)
This is still, however, unquestionably very impressive and gives SRB2's online play some more options now. Great work LXShadow! =)
Edit: Also, csconnect never seems to work for me, or any of my friends. But I think you may already know that?...not sure. =\