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MK's - Alternate Vanilla Maps (Slopes Included)

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preview of Orbital hangar traversal

Warning, large GIF

Not many changes to comment on...

srb20058.gif
 
Two New Maps

Here are 2 new maps I am adding into this pack, making a total of 6 new maps in this pack.

Toxic Cort - This is a small sized map with dark cave that you can hide in. Expect lots of action and interesting Hiding spots

srb20330.png

Similar look to CTF - Dual Fortress

srb20352.png

Slope~y goodness

srb20353.png

Nice look at the cave

Overgrown - Square and Medium sized map with to hide to and space to move around, would be good with 4+ players

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Nice view

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Very green

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Underground path

i have had some people ask of a release and all i have to say is, The whole pack isnt ready for a Release at all... yet
 
Really like the design and look for the two levels shown. Especially Overgrown Zone. That's my favorite so far.
 
Really like the design and look for the two levels shown. Especially Overgrown Zone. That's my favorite so far.

Thanks. I am thinking of Releasing these maps as standalones so that i can gain more feedback and try to improve on the final versions
 
Holy cow, that looks gorgeous! The pit area outside the window looks like it will be a fun place to screw around in.
 
Updates on Frost Columns

WARNING, Big Gif

Lots of changes now, Icicles on the ceiling as well as some sticking out of the ground, minor extensions to some areas

srb20079.gif


Also... The icicles also have a nice and simple gimmick

srb20101.gif
 
Updates..

Its been 2 months since i posted anything, So before the Year ends here are a few little tidbits of the current version,

Note: Some maps use textures from the SRB2 Assets Pack
Note2: This is still really WIP even at this stage!
Note3: Just like version 2.2, this has no release date and WILL release

srb20121.gif

Small look at Alt. Lake, BIG GIF

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Small look at Alt. Factory

srb20435.png

New Scoreboard BGimage

Screenshot_11.png

Slightly Altered match HUD images

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A view of Alt. Palace

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Jade Valley?!

[Thanks to QTD for the mock up of the newGFZrock textures and Axelmoon for the nice grass midtextures]
 
Update on my end

4 months in to 2017 and i haven't posted anything? Tut Tut

Here's a bunch of images and GIF on i been working on

A look at a Path from Flooded Isle
https://dl.dropbox.com/s/9xwcg5sgaj1mm50/srb20224.gif?dl=0

A New Rail ring location in Alternate Palace made from scratch - the Gif is slightly outdated[propellers are now blue springs]
https://dl.dropbox.com/s/4wjmbwfwibonfys/srb20230.gif?dl=0

Another New Rail ring location in Alternate Citadel made from scratch and all sloped up
https://dl.dropbox.com/s/dhrm0l096tmjxmq/srb20246.gif?dl=0

The original location has been altered to fit the new changes
https://dl.dropbox.com/s/5x6a0gwv8k8ydgu/srb20247.gif?dl=0

Excuse the Glitching but here's a look at that Sloped part in Alternate Lake
https://dl.dropbox.com/s/quxj68f5j95s4i5/srb20258.gif?dl=0

I also moved The Rail ring to a more suitable spot on ALZ
https://dl.dropbox.com/s/q7wn67sg45bwtml/srb20260.gif?dl=0

Here knuckles and tails characters can go up here for a flank or just for a neat hiding spot in Tag, but dont be fooled, sonic can get there too ;)
https://dl.dropbox.com/s/8kzcjsflxt6124m/srb20261.gif?dl=0

I got a few more maps to work/polish on before you'll see a release. I expect all this to be done before summer ends this year.
 
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New stuff

Some new screens
 

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