Thread: [Utility] SRB2 Doom Builder
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Old 01-18-2006   #4
Shadow Hog
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That's a CFG problem, not an executable one.

Make it so that it ignores "MAP[anything]M". It'd mean faster compiling; telling it to ignore 1035 files is kind of... slow.

Other than that, I second the FOF comment. In fact, if you could also make it display slopes when editing ZDOOM maps, that'd be nice too.
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