Just wanted to mention that I'm currently working on patch V2.0 of Jetty-Syn Proto. There are several different things I want to improve in this update, but it would take me too long to explain all of them, so I'll just go over some of the more important gameplay adjustments.
First, the obvious: new HUD. The number of encounters you've experienced (since the level loaded) and your current charge level for ball mode are now visible from the HUD, but the HUD also gives away a couple new features.
Proto will receive a new mechanic called the
adrenaline rush. By dashing directly into enemies, Proto will receive a temporary boost in speed and firepower, which can be extended by attacking enemies. This is intended to make the game more fast-paced for skilled players, but also give players an extra tool to help them against ambushes and bosses.
You may also notice that there is a health bar in the HUD. This is still a bit experimental at the moment, but I wanted to give combat more weight, and having increased firepower/speed gave me incentive to turn Proto into more of a glass cannon.
Most of the code for this update is done already -- I just need to work on touch-ups, bug fixes, and some rebalancing (particularly for match and ctf, which I've basically neglected up to this point). Expect a new download link probably around a couple weeks or so.