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Old 10-04-2016   #60
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Now that I think about it, you don't necessarily need a tutorial level to teach strafing. You just need to rethink the default controls. Picture this:

As Mystic said earlier, Sonic's sprites would no longer be bound to the direction of the camera, though the controls would stay the same. That means that pressing strafe left/right would make Sonic face that direction.

Using a WASD control scheme with strafing, this would make moving around look similar to using analog mode with a keyboard, except that the camera doesn't move.

Then, up arrow is jump. Left arrow is turn left, right arrow is turn right. And down arrow is spindash.

These controls might be weird for a first-time player, but not more than they already are, and it forces the player to properly learn the controls.
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