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Old 10-03-2016   #54
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Originally Posted by SANICBOOM644 View Post
What about making a "loading screen" that can be turned off before levels in Single Player and online
So creating dead time or increased screens between levels just for the sake of throwing up a few tips that 100% of people will mash through because they just want to keep the game flow going from level to level?

That seems like the least efficient way to do this kind of thing for a game like this which has virtually zero loading time.
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