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Old 10-02-2016   #50
I do things sometimes
CobaltBW's Avatar

Okay look, I'm all for the uh, "learn by doing" approach, but we don't have to pretend like giving the player some helpful text every once in a while is "bad design". Shit, just look at Super Mario World -- there's help boxes in like half of the levels, and it's not intrusive in the slightest. As I've already said, we could very easily just throw a few Sonic Adventure style tooltips into some levels to help the player better grasp some of the less intuitive game mechanics. We don't even need a full tutorial level.

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