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Old 05-09-2010   #26
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Yeah, Ice has my basic opinion of the level as well. The territory outside the center of the map did not have enough incentive to be used, because the only useful powerup was in the dead center. This was made even worse by the fact that the weapon in the stage was automatic, which encouraged this kind of behavior. This made the entire game end up as a spamfest at the center, with nobody even using all that pretty scenery and extra territory the stage was so well received for. Tree Ring received a perfect score not for the way the stage played, but because it was visually impressive and large. This was novel back when that stage was made. In hindsight it was terribly balanced and had terrible flow that would have been more obvious if anyone ever bothered to use anything but the central area.
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