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Old 03-03-2015   #28
Mystic
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Quote:
Originally Posted by Savordez View Post
Oi, I can see that. I guess I have this obsession for detail, since I wanted to make the underwater floor super rocky.
The key when adding visual detail is to make sure that your visual detail doesn't get in the way of actually playing. It's best to keep the floor relatively clear of obstacles unless you're actually putting something there. Scenery on the walls, ceiling, and edges of the floor work best, keeping the area actually necessary for playing free of obstructions.
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