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Old 04-27-2011   #39
Ezer.Arch
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^ the last time I had troubles with sigsegvs, it was due to badly converted textures. I can't think of anything else.

You could post the EIP. Who knows someone helps you out.

Quote:
Originally Posted by SSNTails View Post
I think it's funny how those screenshots are making the level look really bland.
hehe... well, GFZ textures.

I think Virt should've tried a level that uses 2.0 texture set, something like...

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Last edited by Ezer.Arch; 04-27-2011 at 03:05 AM.
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