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Old 02-18-2015   #63
Rob
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The problem is that it still doesn't eliminate the win-more issue that the emeralds actually cause. Each of those suggestions still creates an advantage to the player doing the best, and makes it much harder for the other players to deal with. The issue is that there's an inherent imbalance when you create a mechanic that seriously and blatantly rewards you for doing well and does nothing for other players.

If, on the other hand, we were to implement some sort of system where getting the chaos emeralds granted a decent score bonus or something, they would feel less win-more because that does nothing negative to less skilled players other than having them fall behind some more. The payoff here would be that it's much less in-your-face that someone is doing well and you don't have this big glaring message on your screen saying "X became super" and rub defeat in your face even further.
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