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Old 07-05-2012   #33
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Originally Posted by Prime 2.0 View Post
The switches become solid, pushable, but noclipping objects when hit, and change back after a second; the "puzzle complete" triggers are just multi-solid object triggers.
Actually I meant the nuke trigger.

Originally Posted by Prime 2.0 View Post
All of SRB2's normal shield colors are distinct from each other in ATZ's water colormap
This is irrelevant, because if anything the player is going to compare the color of any given shield he/she finds with the "out of water" colors he/she is familiar with, not how they would look under the same colormap, which he/she ISN'T familiar with. But this is a moot point since it's the whole point of having distinct sprites for each shield in 2.1.
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