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Old 11-11-2017   #54
RomioTheBadass
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Quote:
Originally Posted by 742mph View Post
The thing about loops in 3D that makes them the most pointless is that the third dimension usually lets you just jump through them instead of running all the way around them. This prevents them from fulfilling their main function in the classic games, which was being a barrier that requires an amount of speed to clear, or else you'll just slide back down the loop.
Modern Sonic titles (at least after Sonic Adventure 2) get around this issue by forcing player to go through the loop using what's called Splines, as soon as you step near the loop, you are forced to run through it to get to the other side, as long as it's done so fast that it doesn't really interrupt anything and visually looking good it's perfectly fine to have them in 3D.
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