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Old 12-05-2017   #10
Mystic
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Quote:
Originally Posted by CobaltBW View Post
Try to inspire the player's curiosity through your level design.
This is probably the best single-sentence level design advice I've ever seen. While it's fun to dash through stages quickly, there are a lot of players, myself included, that really want to be interested in what's over there. Level design that encourages exploration and actually has some payoff for doing so is by far my favorite.
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