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Old 12-05-2017   #1
Victor Sthang
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Default What makes good SRB2 level design for you?

As we all know, 2.2 is not that far from us, and seeing how much it's going to add to the game, This inspired me to start making maps for it, but making levels is way harder than it should be, aside from the complexity of the builder.

But anyways
Does anyone have some tips to get me started?
What makes a level good/fun for you, and how a level should be structured to be passable at SRB2.

I'll be pretty happy to hear any good answers.
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