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Old 05-03-2012   #28
Charybdizs
Playing your heartstrings
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I can second that. A lot of the things that make levels great the way they are. Do we really know what they are? I know that a while back someone said that they are not something you can tie down. They're just something that comes out of certain people. The example cited in that post was Nev3r, ERZ2. That he didn't have a formula, he just did it and it happened. Mystic, in response, said that you could indeed formulate everything done by Nev3r. I agree with Mystic. Each thing we'd call good in a level is something that appeals to the human heart (brain, whatever). Whether it is simply providing mental stimulation through a complex puzzle, catalyzing imagination through a unique environment, or evoking emotions through the use of atmosphere and sometimes story, it all boils down to certain techniques. Perhaps it would be a good idea for us to spend some time puzzling out these techniques, for people to observe and learn from?
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A dome structure? something that could be filled with diatomaceous earth?
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