Jazz said:Mistakes happen. When we become perfect, we'll be sure to let everyone know.
"'Have no fear of perfection - you'll never reach it." - Salvador Dalí
;-)
Jazz said:Mistakes happen. When we become perfect, we'll be sure to let everyone know.
Jazz said:The SRB1 level select should appear below the SRB1 remake option after you beat SRB1. The version shouldn't have anything to do with it.
Some issues can be easy to handle. Others can be a bit more vexing.Kaysakado said:Removed the ping column?
what the fuck is wrong with you nobody cares about text overlapping more than knowing how laggy a server will be ffs
edit: oh whoops that says moved
Spazzo said:BUGFIXES:
- Fixed an exploit where single-player emeralds carried over to net-play.
Perhaps a Firewall thinks of SRB2 as a new program and is requesting permission for internet access while you are in Fullscreen.tailsmastermind said:I think the update made my game run worse. I was getting on the master server fine in 2.0.2 and now when I try, all the colors go negative for at least a minute, and I start up a game not online. I kinda wish I kept 2.0.2.
...They've always been addable to the game. What are you talking about?Elk said:Wads are able to be added to the game. D= I was happy when they weren't.
- Re-fixed the "zombie bug", where a player would be stuck in a death state while remaining solid
I tend to get this whenever a player (or myself in 1 player for that matter) gets pushed forward. (I.E. running water, ERZ2's giant fan part)Autosaver said:- Re-fixed the "zombie bug", where a player would be stuck in a death state while remaining solid
I just got it... well I mean I hosted a game, and it said something like someone got S_.._..._.. (ZOMBIE BUG) in the text area.
I think he's talking about the 1.1 leak.superflip96 said:...They've always been addable to the game. What are you talking about?Elk said:Wads are able to be added to the game. D= I was happy when they weren't.
Jazz said:If it appears in other places, it is actually the legitimate zombie bug being corrected by the new code.
Note: Player 0 in S_PLAY_PAIN while touching a surface. (Zombie bug)