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Old 09-11-2009   #48
JTE
 
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Originally Posted by Neo Chaotikal View Post
Well, get rid of billboarding, split the player polygon so he can be in and out of water at the same time, implement fades, give the player a light source, make the skies render correctly, code in the new effects such as flat rippling and heat distortions, and add slopes and slope physics. Then we'll talk. :)
I actually did most of those in SRB2JTE, but it lagged like ... badly. The whole implementation of it was wrong. I'm much better at OpenGL now.
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