Okay yeah, I'll have to openly say these are bad. I think you should easily be able to notice what exactly is the problem with these : They are ABSOLUTELY gigantic and utterly devoid of content. You should be able to notice that any good level for SRB2 didn't have such empty and flat zones (and if it DID, it was kept away from player access and was probably well decorated, you know, used as scenery).
How can you remedy this? Simple, add more content! I don't mean that in a MAKE MORE AREAS way, hell no, you've got a a goddamn parking lot as a canvas for your paintbrush, don't try to invade the shopping mall tied to it.
Add content to what you already have, make it feel less empty. You might want to shrink some of the stuff you've done to accomplish this easier, but that's not to say that the official levels didn't have well done wide and tall areas, take a look at ACZ1:
Remember that area? It's absolutely GIGANTIC, but it doesn't feel empty, because it has vertical climbing, sector scenery and multiple paths. Not only do you use the upper rocks to get to the new area, you can also come here from the right path at the start, giving the whole area a much more "accessible" feel. You know, instead of being a wide and tall room, it's a wide and tall room CLEARLY connected to other paths.
This one's a beauty too. You don't just drop down and continue on; you can either drop down and enter one of the two split paths, OR go above and enter the OTHER two split paths, which can be used with a little quicksteps as Sonic (Or just flying as Tails, loltails). All of these choices are presented in one big room. But you don't FEEL that, because it's got a few rocks to distract you, a few decorations to the sides, a nice little waterfall, and the gates to all 4 areas. It's LIVELY.
This one's a doozy, since I remember some people not being happy with this area, but it gets my point across so oh well
It's one giant pit at first glance right? But it presents you with a gimmick previously introduced, and uses it in a difficult setting. It's also got a few backup platforms in case you mess up.
It's got twists and turns, rocks coming up from the ground, rocks coming down from the CEILING(which is in its separate area, remember, you can have the same floor but have different ceilings, this can be
very useful to exploit), platforms with DIFFERENT heights so it's not just flat. Basically it's a challenge with many approaches and many strategies. It's not a wide large pit, it's a wide large pit with GAMEPLAY.
That's all I gotta say on this matter. You can do more stuff with what you have, keep going. I'm not content with what you have RIGHT NOW, but I believe you can improve and make good stuff by looking at other levels and see what THEY did right. That's when good stuff happens.
also when anyone copies an image post while keeping all the images in the quote, a puppy dies from terminal 7 , think of the puppies