ChaosX
Member
I'll be forced to make a "Real" tutorial level, and you'll see why new players need it. My brother just losed all my 63 lives (SEEMED REALLY HILARIOUS SINCE THAT SAVED GAME IS JUST A BACKUP OF MY 30 ALREADY PLAYED SLOTS) with tails in GFZ2 because he just didn't knew what to do with shields, or how to use controls or all that stuff that isn't explained even in the configurations menu.
Developers just think of their abilitys of psychokinesis to read magically the description of every object or obstacle of every maps of the srb2 very existance. And the most surprising of all is that I don't even know if they care for these suggestions or they are just to busy to read or suggestions, I ended modifing the texture errors of ACZ all myself (Since there are plenty), and I ended fixing most of the misplacement of some objects in ERZ, RVZ and CEZ. It was a heck of a work.
No offense to anyone, but Srb2 Devs are making REALLY low progress.
Developers just think of their abilitys of psychokinesis to read magically the description of every object or obstacle of every maps of the srb2 very existance. And the most surprising of all is that I don't even know if they care for these suggestions or they are just to busy to read or suggestions, I ended modifing the texture errors of ACZ all myself (Since there are plenty), and I ended fixing most of the misplacement of some objects in ERZ, RVZ and CEZ. It was a heck of a work.
No offense to anyone, but Srb2 Devs are making REALLY low progress.