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Old 03-20-2018   #11
Chrispy
 
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While we're talking about the idle frames, here's the most recent version of those frames.

The eyes being locked looks strange in the rotation gif but feel better in-game. with the slower animation, trust me. When I add pupil movement it looks less like he's looking at the viewer and more like his line of sight just happens to intersect with the camera.
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