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Old 03-20-2018   #14
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This is in no way meant to emulate srb2's shading style. Just because srb2 has 16 shades of green doesn't mean I have to use all of them, the minimal use of shades increases readability, creates an easier work environment, and shows me to focus on on the form. The depth in these are representation more by motion than shading, visible in the size change of the hands and feet in the walk animation. And @Tonic the walk animations' eyes happen to align with the camera, he is looking forward and will continue to on the other rotations
Goldenhog, that's actually a pretty good idea. I'll consider it when it comes time to look into the scripting for the wad
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