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Old 06-16-2008   #21
BlueZero4
 
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No, it IS a bad idea. Setting a goal of seven zones means you're creating crap because "quantity > quality". Go play Sonic Ultima again.

You didn't like the backwards springs? Would you rather take some clunky route that's way out of the way? Would you rather not have been able to go backwards? I don't see a better alternative, here. NSZ1 and NSZ2 had backwards springs too. I don't see a problem.

Sure, arrows are a good idea, but I don't want to give too much away. It feels like you guys entirely missed that the button that opens up the door is forwards. Are you guys, like, not resourceful or something?
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