NotablyPrettyCrazy
Fool or Clown?
If you have an issue (like, say, newbies not understanding the controls), you don't want to create a single fix and just assume that'll solve it for everyone. You want to put in backup fixes and other strategies to try to help as many people as possible. A tutorial would clearly help some people learn our game! That's a great idea, and that's why we're making one, but it won't help everyone. We want to help those players who, say, think they know what they're doing, skip the tutorial, and don't actually know what they're doing. This is the reasoning behind a huge number of the changes in 2.2. It's not that the tutorial is a bad idea, it's that the problem is big enough that we should try multiple solutions so that if one solution doesn't work for someone, another one of them might.
...So you'd fix the problem with,Fixing our camera's handling of vertical motion does not solve the core issue here. No matter how you set up the camera, looking down is going to point at the floor on flat ground, not a helpful direction.
It could just as easily be in the list of those other multiple solutions y'know, if disabling vertical mouselook would have its own consequences and all.
Interesting you mention the floor issue again though, because Jazzz did some research before making the demonstratory fix for the camera, when gregory_house replied to Legendary Emerald
Look at this:
Notice how the software comapisons do seem to go along with how the third person software version screenshot of that other game I've posted screenshots of where it zooms in more instead doing it like OpenGL and not zooming in at all.
And since the third person camera system SRB2 has seems to be unique, and, at the same time software rendering being quite unfit for such a unique camera, it does seem like it is, interestingly, an SRB2 problem.
And even if it doesn't fix the "core issue", wouldn't it be better to implement fixes to make the camera camera function like so instead of doing nothing to fix the "vertical mouselook in third person doesn't work on an axis and is instead a swivel" issue?
Because that itself looks like a valid issue itself if Legendary Emerald says the camera we have right now is close to useless.
I still imagine that, considering the default mouselook values would be changed anyway and thus presumably curb down the amount of players having such a problem, it would be better to split off the players who don't want vertical mouselook instead. Especially considering you've already saidThe problem is that players are moving the mouse to change the camera sideways (as we intend them to do) and also moving it vertically unintentionally. Making the camera work better would be great for those who want this functionality, but these people aren't using this function on purpose.
For which I'd also guess that, since just about every popular modern-day game with a third person camera that was released, the amount of players that would desireDefault off, player desires vertical mouselook: Camera operating fine but suboptimally. Player can still play the game fine.
Here's the thing though, considering Rubine's quote in my very first post on the thread, being unable to move the camera vertically, especially in an age where casual players would be used to it, that the inability to move the vertical camera by default would turn off potential new players, especially the ones that could skip or not pay attention read the tutorial section entirely so they would still not know about turning it on.Mystic is right. There's no reason to have the fundamental control setup be overwhelming for new players when it would take an experienced player two seconds to revert any training-wheel defaults they disliked and save new players the trouble of trying to figure out how to make their experience more comfortable.
And probably cause complaints, be it those who join the MB for those that care enough to join the community to make a help thread about it or the ones who wouldn't be involved in it but either record it for the world to see or are Mystic's playtesters.
But yes, i do imagine that Rubine's idea which is a quote in Jazzz's post could be a very good solution, those that would care for vertical mouselook wouldn't need to go and find it in the options menu to turn it on, and vice versa for those that wouldn't.
Last edited: