Yoshirocks90
Member
It's like that on my laptop as well.
This is a nice effort and all, but you're still trying to play with a Doom limitation that we all honestly don't mind. Loops in 3D are pointless to level design because cameras aren't easily capable of following the player through the whole thing, not to mention almost every 3D loop is automated so its not a broken buggy gimmick, its still pointless either way.
The thing about loops in 3D that makes them the most pointless is that the third dimension usually lets you just jump through them instead of running all the way around them. This prevents them from fulfilling their main function in the classic games, which was being a barrier that requires an amount of speed to clear, or else you'll just slide back down the loop.
Modern Sonic titles (at least after Sonic Adventure 2) get around this issue by forcing player to go through the loop using what's called Splines, as soon as you step near the loop, you are forced to run through it to get to the other side, as long as it's done so fast that it doesn't really interrupt anything and visually looking good it's perfectly fine to have them in 3D.
Guys, I'm only making it in 3D for the purpose of testing. If I actually use it in a level, it will be 2D. Actually, my main reason for making it is because it'll give me more experience with slopes, even if it isn't practical.
That all sounds fine. I was talking more about loops and the scripting thereof in official 3D Sonic games than about what you're working on.