Best solution in my opinion? Just don't put Classic Sonic in it. Classic Sonic's gameplay flaws just stick out even harder after Mania handled controls so well
If I recall correctly, an old interview said that Modern Sonic levels were really tough to design anyway, so working on 2* main gameplay styles just seems like misguided effort, especially since one is unsatisfactory to the people it's supposed to appeal to. Most people interested in playing this are in it for the Modern Sonic gameplay. Most of my qualms with Forces is purely just it being unfocused
(*Custom Hero is fairly similar to Modern so I'm count them as one. Unpopular opinion; I think Custom is actually kinda cool, and it also makes more sense because it's an extension of the existing gameplay. This probably won't happen but imagine if they end up designing the selectable abilities so that they determine what kind of path you take through a level, ala S3K...)
If I recall correctly, an old interview said that Modern Sonic levels were really tough to design anyway, so working on 2* main gameplay styles just seems like misguided effort, especially since one is unsatisfactory to the people it's supposed to appeal to. Most people interested in playing this are in it for the Modern Sonic gameplay. Most of my qualms with Forces is purely just it being unfocused
(*Custom Hero is fairly similar to Modern so I'm count them as one. Unpopular opinion; I think Custom is actually kinda cool, and it also makes more sense because it's an extension of the existing gameplay. This probably won't happen but imagine if they end up designing the selectable abilities so that they determine what kind of path you take through a level, ala S3K...)
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