There are an absurd number of screenshots here of a very large number of maps, but they all give off the same feeling: lack of detail and an emphasis on quantity over quality. You don't want to make thirty crappy maps; sit down and spend some real time on a single one, release it, and get some feedback. A good single player map takes about a month of working on it in your free time. Choose the map you like the best and actually give it some polish and effort instead of quickly moving on to another one.
There are an absurd number of screenshots here of a very large number of maps, but they all give off the same feeling: lack of detail and an emphasis on quantity over quality. You don't want to make thirty crappy maps; sit down and spend some real time on a single one, release it, and get some feedback. A good single player map takes about a month of working on it in your free time. Choose the map you like the best and actually give it some polish and effort instead of quickly moving on to another one.
All of these look severely under the minimum effort threshold you should be putting in. This thread is three weeks old, yet you seem to have shown five or more maps that don't appear to have any real time put into them. Hell, you're even going overboard on screenshots, just spamming the thread with pictures of absolutely everything. I'd wager you've already posted more pictures of these maps in this thread than we posted of 2.1 for the entire dev cycle.Alright... but can you be more specific as to which one's need the most work and where they need it?
Well OpenGL isn't the best example to help show lighting so its sort of hard to tell