ChaosX
Member
Well may I suggest something related to MD2s? Basically the animation blending, there's some animations that, in my honest opinion, need blending removed (like the devs did with the blending of the stand animation to waiting animation on prior Srb2 releases, it would slowly fade to the waiting animations, kinda ruining the visuals, but it was fixed for newer versions of the game).
Here's an example of what I mean:
Notice how the hands slowly go to the waiting animations? This was fixed later on, improving the visuals of MD2s.
With this in mind, here I can show you some animations that could have this blending removed:
See how the animation blends with the walk animation, and it kinda ruins the flow of the model, of 8 sprites (a.k.a frames) of the super transformation, the MD2 ends up using 4, cause the blending doesn't let the animation finish playing.
Just another suggestion, tho it's not that relevant, I mean, this could be added as an extra fix at last minute before 2.2 releases, but it would make MD2s look a lot more consistent.
Sorry if I'm a bother, but I want to help the game look better even if it is with irrelevant details such as these.
Here's an example of what I mean:
Notice how the hands slowly go to the waiting animations? This was fixed later on, improving the visuals of MD2s.
With this in mind, here I can show you some animations that could have this blending removed:
See how the animation blends with the walk animation, and it kinda ruins the flow of the model, of 8 sprites (a.k.a frames) of the super transformation, the MD2 ends up using 4, cause the blending doesn't let the animation finish playing.
Just another suggestion, tho it's not that relevant, I mean, this could be added as an extra fix at last minute before 2.2 releases, but it would make MD2s look a lot more consistent.
Sorry if I'm a bother, but I want to help the game look better even if it is with irrelevant details such as these.