Mystic said:Sea Egg's problem isn't the clones, it's the punishment for guessing wrong when you haven't figured it out yet being too harsh. We're aware of the problems with that boss.
who-what-where-whale said:Perhaps the clones could just pop instead of bouncing you off, thus giving the player a chance to land on the glass tube instead of in the water?
Just some sort of visual indicator would make all of us content.
Are you familiar with the concepts of rebound and air ball?Perhaps the clones could just pop instead of bouncing you off, thus giving the player a chance to land on the glass tube instead of in the water?
Inconsistent behavior between the clone and the Real Eggman means the player would have to react upon realizing it's a clone, and completely recalculate their aerial trajectory)
If there's something worse than the camera not focusing on the boss in analog mode, it's very likely the camera not focusing on the boss in analog mode some of the time, while focusing on it some of the other time. As for having the camera focus on the boss in analog mode in general, that sounds awful to me in concept and practice (I think Adventure Mode did this in earlier versions, or perhaps just an EXE mod or something, so I have tried it), especially for bosses like Sea Egg (either being horrible or giving away who the real Egg is) or... that Castle Egg boss (due to how you don't want the camera to be facing the boss around a third or so of the time), not to mention when you just don't want the camera to face the boss in any boss fight.Sea Egg aside, Any new thoughts on my other idea?I think analog control should have the camera lock onto the boss you are fighting like in Sonic Adventure.
I personally HATE fighting any boss like this! Just to put it in Perspective, My record time on Green flower zone act 3 is 30 Seconds with Sonic and With analog control off, but playing act 2 is a chore with analog control off. At least for me, that is.
But with analog control on, the rules are reversed. Please fix this by making the camera focused on the boss in the room at all times for analog control.
For stages with Multiple bosses, The Rotate Camera R and Rotate Camera L (by default, the keys are "]" and "[" respectively) would make the camera snap to focus on another boss, kind of like how you can press the Z button to cycle through multiple enemies with Z Targeting in The Legend of Zelda: Ocarina of time. (or The Legend of Zelda: Majora's Mask.)
As for bosses nearby or in a different room, or even for multiplayer, if the boss isn't targeting the player, the camera isn't focused on the boss
If there's something worse than the camera not focusing on the boss in analog mode, it's very likely the camera not focusing on the boss in analog mode some of the time, while focusing on it some of the other time. As for having the camera focus on the boss in analog mode in general, that sounds awful to me in concept and practice (I think Adventure Mode did this in earlier versions, or perhaps just an EXE mod or something, so I have tried it), especially for bosses like Sea Egg (either being horrible or giving away who the real Egg is) or... that Castle Egg boss (due to how you don't want the camera to be facing the boss around a third or so of the time), not to mention when you just don't want the camera to face the boss in any boss fight.
If it focuses on the boss all the time, it can work great in a few boss fights, but most of the time, it sounds much better than it is, even if it already sounds bad. If it focuses on the boss some of the time, I can't imagine how that can ever work great in any boss fight.
That's the thing, Mystic, Guessing is not good game-design. (in my humble opinion.)
Wait a minute, Adventure Mode? When was that removed?
It does do something, that is, on Match/CTF/Tag gamemodes (Dunno about Race/Competition though), but doesn't work on Co-op for obvious reasons.Advance to next map option does nothing
Allow us to use Emblem Radar and hints on 2P Mode, been enjoying splitscreen recently and i think it would be cool if we can both (I and my friend) search for Hidden emblems and play secret levels together.