I meant windowed without a border. Sorry for the confusion
Sounds like it'd be a cool idea if you ask me. I think there's even some traces in the source code of what appears to be support for playing with splitscreen online? But if that's so, then it might have been a feature we removed a long time back.
Maybe some older dev knows more about that than I do, perhaps.
So... You mean the level type Custom? It already exists... though, I do have to say, I don't know how it actually works (without any custom modifications to it). And it doesn't have all that menu stuff you also suggested, but it's definitely already here, just not used a lot.How about a "base" gamemode and the ability to use a hook, function or something to add a new gamemode in the list of available gamemodes when hosting a server? Maybe also a custom options menu for this gamemode?
With "base" I mean something like what GMod gives modders to create their own gamemode: Some sort of empty gamemode with no interactions built-in.
-Snip to not fill too much of the page-
Yes. I mentioned "And it doesn't have all that menu stuff you also suggested" in a direct reference to your suggestion of that menu stuff and that that menu stuff isn't (currently) available for "Custom".I was thinking about something that isn't just "Custom", because there are hosts that stack modded gamemodes and like to cycle between the games every other time. Something like a hook that adds a gamemode in the host menu, then you link maps with a level header or something. -Snip-
...Yes... That's... what you meant with the following (which I replied to), isn't it?-Snip- Custom by itself does nothing. I think it exists just for the script to check if in the map type "Custom" is in there, just like Lua headers.
How about a "base" gamemode -Snip- With "base" I mean something like what GMod gives modders to create their own gamemode: Some sort of empty gamemode with no interactions built-in.
If I wrote these like "Custom gametype currently does nothing" and "Base gametype thingy" as two separate things, then I think I did....Yes... That's... what you meant with the following (which I replied to), isn't it?-Snip- Custom by itself does nothing. I think it exists just for the script to check if in the map type "Custom" is in there, just like Lua headers.
How about a "base" gamemode -Snip- With "base" I mean something like what GMod gives modders to create their own gamemode: Some sort of empty gamemode with no interactions built-in.
How will that work for stages with multiple bosses or bosses nearby in a different room from the player?
I Agree, I find that Boss harder than Brak Eggman.