Now I finished the main game and most of the postgame, I'll put a review of mine on here:
I had to admit, when Sun & Moon got announced I was very unsure about the new formula and how it was going to work (Trials, Grand Trials, etc) and honestly I was pleasently surprised. The game looks absolutely fantastic, the battles are a lot of fun (A bit challenging at times) and the Trials were great. It really stands out of the crowd from previous generations and I really like how it was handled. Also no more HM slaves is a huge plus in my book. It's so good now to be able to progress and create good movesets for a team without having to worry about the latter.
The story was fantastic. It really goes in-depth with the characters and the scenarios. What was going on in the current situation, what was going to happen next, and overall how the characters developed throughout the game. I didn't want it to end and I never felt that way with a Pokemon story for a very long time. The cutscenes were nice, but a bit heavy at times and dragged on for way longer than it should of have. Especially after the first time you beat the new Alola Elite Four.
There are only 2 things I have to critisise about the game. First thing is the lack of direction in some areas of the game give you. It's either very vague or it doesn't give you specific direction of where you need to go next. Thank god the Rotom Dex had flag points to show me where I needed to go, because there were a few points where I felt frustrated because it was not clear at times when I need a rough idea of where to go next. Plus the Rotom Dex just talks a load of crap half the time too which don't help.
Another personal gripe I have with the game is the excessive "Call for help" spawns. I'm talking about it happening 5 - 6 times in a row in some of the early encounters in the game, not so much in the middle point, and towards the end of the game when you try to catch something. The wild pokemon will literally do whatever spawns it can pull out to make you struggle and it's really annoying. It makes total sense for the "Call for help" to used more frequently in the Totom Pokemon battles, seeing they are the "boss battles" but for christ sake they need to lower those kind of spawns elsewhere. It's handy if you want to do the SOS Encounters for Shiny Pokemon and some of the exclusive enounters you can only find with this method, but if I want to catch a pokemon I want to go in, get the pokemon, and move onto my next task. That should not be an issue in itself.
I have 202/301 pokemon at the moment as I'm completing the Alola dex, but otherwise I'm really surprised with Sun/Moon and I thoroughly enjoyed all of it so far. It definitely has to be in my top 3 favourite gens by far. Gen 2 being my 1st, this gen being 2nd, and Gen 5 being number 3.
Edit: I forgot to add my team originally. My main team consists of: Decidueye, Salazzle, Alolan Raichu, Mudsdale, Araquanid, and Lycanroc (Midday Form).
I had to admit, when Sun & Moon got announced I was very unsure about the new formula and how it was going to work (Trials, Grand Trials, etc) and honestly I was pleasently surprised. The game looks absolutely fantastic, the battles are a lot of fun (A bit challenging at times) and the Trials were great. It really stands out of the crowd from previous generations and I really like how it was handled. Also no more HM slaves is a huge plus in my book. It's so good now to be able to progress and create good movesets for a team without having to worry about the latter.
The story was fantastic. It really goes in-depth with the characters and the scenarios. What was going on in the current situation, what was going to happen next, and overall how the characters developed throughout the game. I didn't want it to end and I never felt that way with a Pokemon story for a very long time. The cutscenes were nice, but a bit heavy at times and dragged on for way longer than it should of have. Especially after the first time you beat the new Alola Elite Four.
There are only 2 things I have to critisise about the game. First thing is the lack of direction in some areas of the game give you. It's either very vague or it doesn't give you specific direction of where you need to go next. Thank god the Rotom Dex had flag points to show me where I needed to go, because there were a few points where I felt frustrated because it was not clear at times when I need a rough idea of where to go next. Plus the Rotom Dex just talks a load of crap half the time too which don't help.
Another personal gripe I have with the game is the excessive "Call for help" spawns. I'm talking about it happening 5 - 6 times in a row in some of the early encounters in the game, not so much in the middle point, and towards the end of the game when you try to catch something. The wild pokemon will literally do whatever spawns it can pull out to make you struggle and it's really annoying. It makes total sense for the "Call for help" to used more frequently in the Totom Pokemon battles, seeing they are the "boss battles" but for christ sake they need to lower those kind of spawns elsewhere. It's handy if you want to do the SOS Encounters for Shiny Pokemon and some of the exclusive enounters you can only find with this method, but if I want to catch a pokemon I want to go in, get the pokemon, and move onto my next task. That should not be an issue in itself.
I have 202/301 pokemon at the moment as I'm completing the Alola dex, but otherwise I'm really surprised with Sun/Moon and I thoroughly enjoyed all of it so far. It definitely has to be in my top 3 favourite gens by far. Gen 2 being my 1st, this gen being 2nd, and Gen 5 being number 3.
Edit: I forgot to add my team originally. My main team consists of: Decidueye, Salazzle, Alolan Raichu, Mudsdale, Araquanid, and Lycanroc (Midday Form).
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