GIT tags are fixed, I can not change it...Guys, can we get back to the topic of 2.1.16 please?
I'm personally wondering what we're doing about the source code for 2.1.16. That is, we don't have a proper tag for it yet (that "2.1.16" tag on GitLab/GitHub isn't up to date). Probably a good idea to get that sorted asap.
Alam: Could you please make a new one called "2.1.16 for real this time" or something similar, then? :P
Glaber: There was a lot of discussion on this topic in 'dev, and what actually stopped things from returning to the way things were before was software renderer bugs that arose from slopes code assuming it would be measured from the bottom instead of the top.
Inb4 I thought that 2.1.15 was the last patch...Guys, can we get back to the topic of 2.1.16 please?
I'm personally wondering what we're doing about the source code for 2.1.16. That is, we don't have a proper tag for it yet (that "2.1.16" tag on GitLab/GitHub isn't up to date). Probably a good idea to get that sorted asap.
Because lag in GFZ1 was a much, much bigger fire to put out, and at more than one point the unpegged issue was the only thing stopping us from putting out a release. It wasn't trivial to code, so we decided to cut it out of 2.1.16 so we could get it out sooner.then why not just draw from the bottom up for sloped lines? If you were to look at Skytop in SUGIO, most of the lines there are using lower unpegged and even the walls that are going up to flat tops are misaligned.
GIT tags are fixed, I can not change it
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Why you removed the online mode from Srb2dd? I don't know why but the Srb2win doesn't works well here. What do I mean with "Doesn't work well"?
Why you removed the online mode from Srb2dd? I don't know why but the Srb2win doesn't works well here. What do I mean with "Doesn't work well"?
So. Can you PLEASE change that so Srb2dd can be playable online too?
Your arguments do not actually address the issue at hand.
DD builds may have network conflicts with SDL2. Your personal framerate issues are not relevant to that. We are actively phasing out DD. In fact, we will be distributing 2.2 with no DD builds whatsoever. We are far more interested in resolving SDL2 issues and network issues. Allowing DD netplay is quite likely muddling the mix of network issues. Since we are planning to remove DD entirely, the logic here is that by removing netcode from DD, we can focus on fixing legitimate issues that crop up in the netcode.
By the way, people using DD and not SDL2 is actually hurting development as we are not getting reports of issues we need to fix. So I suggest you go and start using SDL2 regularly anyways and give us a hand up in trying to make it work as much as possible.
Also, as an aside, are you running a web browser while playing the SDL2 build? I have noticed that I get lag when running Firefox in the background, and it goes away completely when I close it.