Lliteqiel ꙮ
Oh, What a Flopnik!
Hah-huh-heh-HOWDY˙ ͜ʟ˙!! Welcome to my Thing.
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I'll be doing a music project thing.
You know how some multiplayer Zones share music with some single-player Zones, or other multiplayer Zones? Like for instance, Lime Forest Zone uses Greenflower Zone Act 1's music? This is what this here thread is about. My project's basis is to give the following list of multiplayer Zones their own unique music. Going down the "List of music" page on the Wiki, here's what I have done.
As you can observe, you may recognize some MIDIs here originating from the canned STJr game Sonic: Emerald Quest. It had a lot of left-behind music, and with my project here, it will be my duty to drench some polish on unused MIDIs and remaster them, so that they can be finally given a use in SRB2. Recycling unused stuff is cool! Along with S:EQ MIDIs, included are two (2) MIDIs deriving from a game that Arrow made music for, Sonic Legends (AngelIsland1.mid and LavaReef.mid). Aaaaaand you may thank Monster Iestyn for the rest of the MIDIs on here, those being his own-sequenced Sonic-series MIDIs. I use FL Studio to make these, if you're wondering. Welcome is feedback.
This will be updated every time I complete rendering a set of four tracks.
...
I'll be doing a music project thing.
You know how some multiplayer Zones share music with some single-player Zones, or other multiplayer Zones? Like for instance, Lime Forest Zone uses Greenflower Zone Act 1's music? This is what this here thread is about. My project's basis is to give the following list of multiplayer Zones their own unique music. Going down the "List of music" page on the Wiki, here's what I have done.
- Lime Forest Zone ← AngelIsland1.mid
- Iron Turret Zone ← Eggman Battle 1.mid
- Noxious Factory Zone ← Sonic 3D Blast - The Final Fight - Onslaught of Robotnik.mid
- Tidal Palace Zone ← Underwater.mid
- Dual Fortress Zone ← Running Out of Time.mid
- Thunder Citadel Zone ← Sonic 3D Blast - Saturn - Boss.mid
- Molten Fissure Zone ← LavaReef.mid
- Infernal Cavern Zone ← Dark Ones Battle 1.mid
- Twisted Terminal Zone ← The Grand Eggship.mid
- Orbital Hangar Zone ← Monster Battle 3 - Redone Arrangement.mid (This is an exception, as Orbital Hangar is actually using a track that is used only once in the whole MAINCFG lump, MAP87M. It isn't bad; I just thought SRB2 could use more SE:Q)
- [Granite Lake Zone will have Rocky Mountain Zone Act 1's music Hi Hi Yes Desert Music Sure Does Fit In A Granite Lake Very Nice And Snug Don't It]
- Diamond Blizzard Zone ← Untitled 5.mid
- Silver Cascade Zone ← Overture.mid
- Clockwork Towers Zone ← Sonic CD - Japan - Final Fever.mid
- Radiant Caverns Zone ← Sonic 3 - Lava Reef Zone 2 - Hidden Palace.mid
- Cloud Palace Zone ← Sonic 2 - Sky Chase Zone.mid
- Celestial Sanctuary Zone ← Untitled 2.mid
As you can observe, you may recognize some MIDIs here originating from the canned STJr game Sonic: Emerald Quest. It had a lot of left-behind music, and with my project here, it will be my duty to drench some polish on unused MIDIs and remaster them, so that they can be finally given a use in SRB2. Recycling unused stuff is cool! Along with S:EQ MIDIs, included are two (2) MIDIs deriving from a game that Arrow made music for, Sonic Legends (AngelIsland1.mid and LavaReef.mid). Aaaaaand you may thank Monster Iestyn for the rest of the MIDIs on here, those being his own-sequenced Sonic-series MIDIs. I use FL Studio to make these, if you're wondering. Welcome is feedback.
This will be updated every time I complete rendering a set of four tracks.
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