Monster Iestyn
Fangtastic
Lua is known to lag the game a bit anyway IIRC, even if you loaded a blank Lua script.
I know, but when adding Jasper, Shadow, and Metal Sonic at once, even playing as them and using their abilities, Neo Aerial Garden remains at a constant 35 frames/tics per second for me all the way through, while just adding Silver and not even playing as him drops it down toLua is known to lag the game a bit anyway IIRC, even if you loaded a blank Lua script.
I don't want him to say It's No Use when going super. That doesn't fit on the sound on my opinion.
...Is there any point in having so many different ThinkFrame hooks? Like, if I play Neo Aerial Garden as Sonic (or Tails or Knuckles, or even the custom Jasper, Shadow or Metal Sonic, with all those characters being added at the same time), I get a constant 35 frames/tics per second through the entire level.
If I then add Silver, even after rebooting the game and the first thing I do being adding Silver and entering Neo Aerial Garden (as Sonic), that drops to 10-12, and I think the reason might be related to the extreme amount of ThinkFrame hooks, considering how huge the level is. (And I was looking forward to playing Neo Aerial Garden as Silver. At least the Aerial Garden Zone in the Mystic Realm is still fine with Silver.)
Something I noticed is that Silver doesn't regenerate PSY ENERGY if he jumps off the ground but he's still able to if he hits a spring. I think I somewhat understand the implications of this but it forces the player to try very hard not to jump until they have enough PSY ENERGY to mess around with, and in a platform game the last thing you want to prevent the player from doing is jumping. I haven't given it a whole lot of thought but is it possible to get him to regenerate during a jump (but not after usage of an ability) or would it cause something to break in terms of balancing?
Personally, I feel like the psy energy regeneration is pretty fine as it is. However it would also be okay by me if it starts regenerating after a half second of not using psy energy, regardless of whether one is in the air or on the ground (instead of instantly starting to regenerate as soon as one touches ground), though probably regenerating a little faster on the ground than in the air.
I'm not sure if this is a bug or not, but in the most recent patch Silver is unable to use weapon panels.
Items however, remain floating and cannot be touched anymore until the level is reseted. This cannot be fixed without laggy thinkers.iterate, sorry.
Super Sonic can't fly in SRB2. That's supposed to be a float on purpose.Why doesn't Super Sonic in vanilla just use flight mechanics like Super Silver? Super Sonics flight is pretty much worthless unless you just want to float.