How do you rotate and resize the sector/line?
The map in question is map B1 from SRB2 the Past. I'll Isolate the map for this.I did look. It's just that I was confused by your explanation, which made it sound like the problem is that it's trying to align them at all, not that it's doing it wrong. Anyway, in order to debug this, I need the map in question.
Romio is incorrect. When you have stuff selected, press the E key on your keyboard - this is Edit mode. Drag on the handles to manipulate it by scale and rotation, or open the panel on the very right of the Zone Builder window and manipulate the numbers there for more precise scaling. Pressing the E key takes you out of this mode when you are done.
For some reason, ZB sometimes makes things go in mid-air instead of touching the ground like they should when I want them to. Badniks, Decorations... you name it, it makes that float. I can't undo/redo or edit the height to fix it either.
Object MT_EXAMPLE
#$Name Example object
#$Sprite CUSTA3A7
MapThingNum = 1234
SpawnState = S_PLAY_STND
SpawnHealth = 1
SeeState = S_PLAY_RUN1
SeeSound = sfx_None
ReactionTime = 0
AttackSound = sfx_thok
PainState = S_PLAY_PAIN
PainChance = MT_THOK
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_PLAY_ATK1
DeathState = S_PLAY_DIE
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 1
Radius = 16*FRACUNIT
Height = 48*FRACUNIT
DispOffset = 0
Mass = 1000
Damage = MT_THOK
ActiveSound = sfx_None
Flags = MF_SOLID|MF_SHOOTABLE
RaiseState = MT_THOK
mobjinfo[MT_EXAMPLE] =
//$Sprite CUSTA3A7
//$Name Example object
doomednum = 1234,
spawnstate = S_PLAY_STND,
spawnhealth = 1,
seestate = S_PLAY_RUN1,
seesound = sfx_None,
reactiontime = 0,
attacksound = sfx_thok,
painstate = S_PLAY_PAIN,
painchance = MT_THOK,
painsound = sfx_None,
meleestate = S_NULL,
missilestate = S_PLAY_ATK1,
deathstate = S_PLAY_DIE,
xdeathstate = S_NULL,
deathsound = sfx_None,
speed = 1,
radius = 16*FRACUNIT,
height = 48*FRACUNIT,
dispoffset = 0,
mass = 1000,
damage = MT_THOK,
activesound = sfx_None,
flags = MF_SOLID|MF_SHOOTABLE,
raisestate = MT_THOK
}
I been meaning to get to it now that ZB 2.3 has a lua scripter
You're likely much better off using Slade3 or something (although it's nice if you want to just tweak a line or two of Lua), especially considering "You can't add new lumps to the file though, because this isn't a lump editor".
is there any documentation on how to use the different slope types?
I've figured out one type, but I can't figure out the vertex type.