Rail is the only weapon in the game that DOESN'T fly at thok speed. Making Rail fly at thok speed would make it equivalent to red rings.Another potential change that could be made to the Rail Ring, is that instead of being a hitscan weapon, it could instead be a projectile that travels at thok speed. With the lack of knockback idea, it could subtract something like 20 rings at a time, but to make up for that, damage through invincibility power ups.
Rail is the only weapon in the game that DOESN'T fly at thok speed. Making Rail fly at thok speed would make it equivalent to red rings.
Railrings are very strong in my opinion, they should be timed (like they were in 1.09.4) .
I don't suppose a Super Sonic-exclusive level is in the works, is it? I feel it would be a great way to reward players who did indeed find all those Chaos Emeralds, as well as being a nice throwback to Sonic & Knuckles. In fact, if the NiGHTS code was modified, you could do a whole battle inspired by S&K. Also, can we have an ending cutscene before the credits? Every other classic Sonic game has one, why can't we?
I think Tokyo means the "click" sound in Sonic & Knuckles when you glide, stop gliding, and then land while falling.What do you mean ? the sound he releases after landing while he's still on his gliding frames ? If so, it's already available .
While that is probably true, there are sprites available for diagonal blue springs, so why not add a diagonal blue spring Thing? An extra Thing won't really do much bad.I believe blue springs in general are considered to be mostly useless,
That's true, and I could also make a completely new Thing for it if I wanted (the Map Thing type both right before and right after the diagonal yellow/red springs is un-used), but it'd still be nice to have it vanilla (so I won't have to edit map editor configuration myself for it or look at "missing objects" in the map editor).I guess if your level needs it for whatever reason, you could always assemble the spring yourself by editing the already made diagonal springs.
Your objects, by the way, are definitely redundant. Learn to use Linedef Executor sector and Linedef types, there's plenty of resources out there and experimenting won't hurt you.