Update. Also, it took me way too long to realize that there was now a 3rd page in this topic.I think your problem may be Windows 10. did you upgrade to it or fresh install?
That sounds rather odd; the only way I know of that that might happen is if you had scripts disabled but I doubt you'd be able to post in that case.Do you have a different download link? Because every time I click on the attachment it leads me to different file know as "attachment.php". Sorry if this question has been asked before I'm kind of new around here.
From my experience, I've noticed going to Compatibility View Settings and adding srb2.org to the list fixes that particular issue for Internet Explorer.
But yeah, other browsers don't have that issue, so use those instead alternatively I guess.
Yep, seems like this is a bug I retained from GZDB. I'll fix it for the next release.For some reaon, when I select multiple vertices, right-click one, and type a number for X or Y prefixed by ++ or --, all vertices will think of their "base" X or Y as the X/Y of the first-selected vertice.
As in, typing ++[number] in the X position field will make all selected vertices snap to the X position of the first-selected vertice, while the first-selected vertice will get the expected X position. Same goes for Y. But if you only type for X, the vertices will still maintain their own Y, and vice-versa.
The default textures can be set for each map individually. The options for them are on the sidebar to the right, under "Draw Settings". Admittedly the global defaults don't make much sense - if no defaults are set in the config, Zone Builder picks the first flat whose name begins with "FLOOR" for the floor and the first one with "CEIL" for the ceiling. That made sense for Doom, but obviously not for SRB2. For the next release, I've added more sensible defaults to the configuration file (see here).I've noticed there's no way to select the default map textures. Unless I'm missing something the current defaults are a road floor from Dark city, caution tape for the celing, and a black wall
Thanks so much! I really appreciate it!Hit F6, go to Testing, check "Customize parameters" if it isn't already, and in the box below it add " -opengl" (without quotes) to the end of whatever's already there.
Huzzah, it's fixed! You wouldn't know how many times my levels have broken due to shifting level geometry around, and having to swap between both SRB2Workbench and Doom Builder to make levels (due to broken levels crashing in one of the utilities IIRC).Unlike in the old (SRB2) Doom Builder, level geometry will rarely if ever break if you copypaste it around or draw linedefs through existing geometry. New vertices will be added and sector references corrected so that everything stays intact.