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I know I see your stuff when you post it on IRC and I'm not always able to respond to it there but. You're pushing this engine hard and doing amazing things and basically I love what you make keep up the good work <3
So um.. Merry Christmas and stuff, and I figured I would save something special for today.
I have been working on this for quite a while (thanks RedEnchilada) and I'm hoping in the end, my idea will work out
I've been posting a lot about the Rainbow Radiance addon but really never shared anything about it except a couple of videos and menus, so now I want to show events I've made. What I have today are two things you can expect from it and there will be more later if things end up working out
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NOTIC: names are used but no sprites exist, thank you
It's a custom graphics header table that references 2D graphics in code to easily keep track of them (thank you RedEnchilada), so I gave it a name to identify with
It's also a file-type extension I store my graphics in.
edit: extension stands for rainbowGfx
It's silly how slopes were made - TWICE - in openGL but then ignored when they were actually made Canon in Software, so it's good that you fixed that! :D
Holy...!
I'm so happy that opengl slopes are finally gonna be a thing, considering I'm not fond of software at all. This thread is too full of wonderful things, nerf it!
OpenGL still needs a lot of TLC... When a hardware renderer is on the same order of magnitude of speed as a software renderer, something is seriously wrong.
Following up from December, I had something else planned for this, but instead I spent two days writing up something different.
Many of the demos and graphic overlays above along with the boss huds were made just for this (surprise I guess?)
[enc_RRInt Video - Rainbow Radiance add-on introduction]
previous scrapped content below has been added to Archive 1 on page 1 (first post) also
[oldestintro - oldestintrov3]
I'm bored and have nothing else to do so I'm just working on one thing now
I have been extremely lucky to see everything leading up to this introduction video, and that is some good stuff. You are a Good, and the things you make are happy-inducing.
We're trying to get some sort of save functioning in so we can store some things
(maybe like the darkened menu item that's still locked), but it's not easy to write/manage, so we'll see what happens
I can also say opengl slopes are done now, minus a few bugfixes
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