Majro
Member
Ghost Battle > Flicker Lights Zone > EGGMANWAY7:Quest for Eggmanways 1 through 4 - REVENGE OF FINAL DEMO > Emerald Flower Zone > Mother Lode Canyon Zone
And here's why I think so:
And here's why I think so:
Ghost Battle
The boss feels very repetitive and non-threatening. The outside form doesn't put up much of a fight and the inside makes you wait a lot. Some more attacks and more impactful attacks would do the trick in here. Slightly disappointed that the fight didn't go into the forest that was in the background. Still, I had fun until the second phase at least, where it started feeling like a drag.
Also, Sonic & Tails seem to break the inside form once you beat it on any further playthroughs.
Flicker Lights Zone
The light gimmick is nicely done and doesn't overstay its welcome too much. The only gripe I have are the very frequent death pits, even on places where you wouldn't expect them. The path split in the level seems odd, as the left path feels as if it throws more things at you than the right one. The right path also left a better impression on me with its Deton chase at the end.
EGGMANWAY7:Quest for Eggmanways 1 through 4 - REVENGE OF FINAL DEMO
The name and the opening cutscene left me thinking this would be some big parody, much to my disappointment. The level itself, while it captures the looks of the original perfectly, has annoying platforming that seems to always show you every other platform ahead of time, making you spend time searching for platforms. Fine normally, not so much when under a time limit.
Emerald Flower Zone
This level feels like Greenflower Zone's fatter, less charismatic cousin that wishes to be like him once he grows up. On its own, there's really nothing interesting to note apart from the huge size, as if it was scaled up after being made. The path splits aren't that great, especially the one at start, where the high path is (or at least seems to be) a lot faster than the lower one.
Mother Lode Canyon Zone
Much like Emerald Flower before it, this zone is huge for no apparent reason. Unlike that zone, however, it tries to be gimmicky and fails at it quite a bit, with endless death pits and weird timing on things. It's especially bad in the end where I had absolutely no clue what I did, but it worked. Searching for secrets seems pointless, since there don't seem to be any, though I did run into a dead end once or twice by walking through a seemingly normal wall.
The boss feels very repetitive and non-threatening. The outside form doesn't put up much of a fight and the inside makes you wait a lot. Some more attacks and more impactful attacks would do the trick in here. Slightly disappointed that the fight didn't go into the forest that was in the background. Still, I had fun until the second phase at least, where it started feeling like a drag.
Also, Sonic & Tails seem to break the inside form once you beat it on any further playthroughs.
Flicker Lights Zone
The light gimmick is nicely done and doesn't overstay its welcome too much. The only gripe I have are the very frequent death pits, even on places where you wouldn't expect them. The path split in the level seems odd, as the left path feels as if it throws more things at you than the right one. The right path also left a better impression on me with its Deton chase at the end.
EGGMANWAY7:Quest for Eggmanways 1 through 4 - REVENGE OF FINAL DEMO
The name and the opening cutscene left me thinking this would be some big parody, much to my disappointment. The level itself, while it captures the looks of the original perfectly, has annoying platforming that seems to always show you every other platform ahead of time, making you spend time searching for platforms. Fine normally, not so much when under a time limit.
Emerald Flower Zone
This level feels like Greenflower Zone's fatter, less charismatic cousin that wishes to be like him once he grows up. On its own, there's really nothing interesting to note apart from the huge size, as if it was scaled up after being made. The path splits aren't that great, especially the one at start, where the high path is (or at least seems to be) a lot faster than the lower one.
Mother Lode Canyon Zone
Much like Emerald Flower before it, this zone is huge for no apparent reason. Unlike that zone, however, it tries to be gimmicky and fails at it quite a bit, with endless death pits and weird timing on things. It's especially bad in the end where I had absolutely no clue what I did, but it worked. Searching for secrets seems pointless, since there don't seem to be any, though I did run into a dead end once or twice by walking through a seemingly normal wall.