frozenLake
Member
To use, type in "secondcolor [colorname or number]" or colorb. (secondcolor2 or colorb2 if splitscreen player)
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0.8: First released version.
0.9: Tails and splitscreen support added.
0.95: Knuckles and support for Sharp (sprites for character wads are in secondcolor_custom.wad) added.
0.975: Added support for Shadow the hedgehog, with a great deal of help from speedwagon.
0.9875: Added support for FSonic. May my legs remain as intact as possible.
0.99: Hey Dirk. When I said I wasn't going to put an update out just to fix TD? I lied.
0.9: Tails and splitscreen support added.
0.95: Knuckles and support for Sharp (sprites for character wads are in secondcolor_custom.wad) added.
0.975: Added support for Shadow the hedgehog, with a great deal of help from speedwagon.
0.9875: Added support for FSonic. May my legs remain as intact as possible.
0.99: Hey Dirk. When I said I wasn't going to put an update out just to fix TD? I lied.
Shoe appears over shields. (must be fixed before 1.0 comes out!)
Chaos Control with shadow does not work properly if second color is loaded before shadow.
Lua breaks for new joiners as spectators. (I might have fixed this? may need confirmation.)
--Likely unsolvable--
The shoe color does not change on the after image from speedshoes or super forms.
OpenGL does not support 2 player splitscreen.
OpenGL causes slight graphical shifting of the sprite overlay, causing the original shoe color to leak through.
Chaos Control with shadow does not work properly if second color is loaded before shadow.
Lua breaks for new joiners as spectators. (I might have fixed this? may need confirmation.)
--Likely unsolvable--
The shoe color does not change on the after image from speedshoes or super forms.
OpenGL does not support 2 player splitscreen.
OpenGL causes slight graphical shifting of the sprite overlay, causing the original shoe color to leak through.
Add a menu to allow for colors to easily be modified by the player
Add more than a second color, but this might become a bit excessive if done.
Ensure that Second Color changes Endsigns, lifemonitors, and hud icons accordingly.
Add more than a second color, but this might become a bit excessive if done.
Ensure that Second Color changes Endsigns, lifemonitors, and hud icons accordingly.
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I will not be updating this to 2.2 in the foreseeable future. Thus, I give permission for anyone to take it upon themselves to update this to 2.2, and any other future versions. Realize of course, that the code I had made for this is terrible, and really should be replaced by a more competent coder, and any sprites included would have to be replaced to fit the new character sprites anyway. Reuse Licence should be applied to the port of this, as well, if another SRB2 Version breaks everything and the person has no intention of porting it themselves.
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