Tyrannic
Member
I also don't really get why the levels are supposed to be boring, at least not until Spacewalk (with the exception of Snowcap Nimbus, that level >.<).
Sure, they aren't the best levels ever made and some sections may seem to be stretched out for too long, but I still had a lot of fun playing them regardless. The levels mostly looked nice and had some interesting gameplay material in them. What also makes this pack stand out is that you can see how much dedication and work was put into it. Small things like the fallen-over train in DDZ really shine in that aspect. Also, Spacewalk, while being a bad level, is far from being as bad as it's being displayed sometimes. I think the only problems are the global gravity and the length of the level.
While I think that all of the points SpiritCrusher made seem to be absolutely valid, I don't really get the negativity coming along with it.
Sure, they aren't the best levels ever made and some sections may seem to be stretched out for too long, but I still had a lot of fun playing them regardless. The levels mostly looked nice and had some interesting gameplay material in them. What also makes this pack stand out is that you can see how much dedication and work was put into it. Small things like the fallen-over train in DDZ really shine in that aspect. Also, Spacewalk, while being a bad level, is far from being as bad as it's being displayed sometimes. I think the only problems are the global gravity and the length of the level.
While I think that all of the points SpiritCrusher made seem to be absolutely valid, I don't really get the negativity coming along with it.
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