i found the issue to your problem and this is what i did to fix mine.
Just change sonic.png's size to 1024 * 1024 instead of 500 * 500. tails and knuckles use 1024 * 1024 as well. it should then work fine.
I don't think the size of the png has anything to do with it work in in game, I mean, I have made md2s with random sizes of png files and they all work fine.
You know, I just might try this, only if i knew how to do that...i found the issue to your problem and this is what i did to fix mine.
Just change sonic.png's size to 1024 * 1024 instead of 500 * 500. tails and knuckles use 1024 * 1024 as well. it should then work fine.
You know, I just might try this, only if i knew how to do that...
Really? Oh, in 2.0 it would crash saying there is no png present. Either way, since the game in Doun's case isn't sshowing the sprites as the texture, but showing white instead, shows something.
I don't know what you mean, even in 2.0 it worked without a crash for me. I think in 1.09 it didn't work so people made the shields have their own texture and then had them flash so that they weren't just balls surrounding the player.
Unfortunately, I've tried with Virt's CastleBotFaceStabber md2, it didn't work so far...i found the issue to your problem and this is what i did to fix mine.
Just change sonic.png's size to 1024 * 1024 instead of 500 * 500. tails and knuckles use 1024 * 1024 as well. it should then work fine.
That IS an issue with my computer, so maybe the modelers should watch their png sizes...Model textures not being a "power of 2" cause issues for some computers/renders.
Maybe using Paint was a bad idea to resize my pngs, so i'll find another oneOpen a photo editing program...resize..Done!