Thanks for the commands on that! Two simple things to enter in and I've got super activation for Sonic. I'm going to have Blaze herself fixed up tonight if I can. Sol Emeralds will be in a separate download as usual.
However, I'm finding the whole super trigger setup in 2.1 full of convoluted butt cheeks. Why can't it be as simple as a variable anymore? I'm going to be lost if this needs LUA code to turn on.
If I were to bring back her float, I'd want to update the frames I made for SRB2 Riders for Blaze to go with them, that way it looks like her Rocket Accel ability in Sonic Rush. Otherwise, it'd be the same old ugly looking ability we've had in her for half a decade.
That is a huge relief, but I'm a little stuck on getting it to work. I've got it stored as a text lump named LUA_GAME above the OBJECTCFG, and set the flags in the S_SKIN to SF_SUPER, but nothing's happening in-game. Is it all the old stuff conflicting with my S_SKIN?
I think it's possible to stop the float every time it gets activated and replace(or remove) it with something different but that needs more lua. Blaze played a bit like sonic in rush so I don't see why she shouldn't have the float.Do note, Luke, that the SF_SUPER flag also gives Blaze Super Sonic's float ability. Nothing can be done about that.
Also, Lua is a word, not an acronym.
I wanted to update the eggman sprites but I can't find a download for 2.0.x blaze.
I remember a 2.0 version and I think I have it somewhere but it's probably better to remake the sprites. I found all of the eggman sprites now.The ability's already changed, so nothing to be done about that. I wouldn't minded keeping her hover if, as I've already said a lot, the lack of sprites and Lua knowledge on my part wasn't a problem. It honestly looks ridiculous and lazy with just her jump frames.
The rest of what you said just confused the heck out of me, so I have no comment on that. Guess it's too early in the morning for thinking right now.
As for the old Sol Emerald WAD, it's here, but Eggman Nega wasn't inside the package, and all links to the 1.09.4 release are pretty much dead, so we'd have to start from scratch on all the bosses.
http://www.mediafire.com/download.php?zwj4mhyxmmz
None of my backup discs contain him either, because I had wiped all the files related to SRB2 editing from my desktop's HDD previously.
However, the old topic still has some of the sprites, so it's better than nothing. Although the goal sign is creepier than I remember, somebody kill it before it lays eggs.
Goldenhog said:If it was, then .Luke would be able put everything into a single WAD. Except for the Nega Boss sprites, I guess.
I think that some of the back sprites have eggman's arms on them so I'll have to do them too. I think it's possible to set the nights sprites for different characters with lua but I don't know how that would look in multiplayer.You have them all now? While Eggman Nega himself might be okay as-is, (Could do with more shading, though.) the mechs he pilots are greatly outdated, yeah. He needs to be reseated in the forward facing and profile angles of Eggman's contraptions. The backside angles should be possible to ignore, which saves a lot of time, and space in the final file.
If it's possible to give Blaze her own Nights slot through Lua, then yeah, all of her Nights sprites might be easier put inside the main file. The Sol Emeralds and Eggman Nega will remain in their own package, however. It's easier to do little bug fix updates between either without requiring everyone to also grab the whole package again.
I'm loving the new Air Drill on Blaze.
It makes her a more platforming-centric character, who can bypass several obstacles with some clever moves. It's refreshing.
I mean, I like Metal Sonic's speed-to-win approach, as well as Jet's "pogo-stick" playstyle, sure. But that just makes Blaze's slightly more methodical approach much more fresh.
Isn't the Air drill from srb2morphed?That would be pretty handy, but I don't know when I'll get around to making the sprites for a proper Rocket Accel. The ability by itself doesn't look right to me without sprites to represent it.
I'm glad you feel that way about her using the Air Drill now! I feel like it's a more controllable, close-range double jump. It's pretty useful and I'm glad the devs thought of it.
That would be pretty handy, but I don't know when I'll get around to making the sprites for a proper Rocket Accel. The ability by itself doesn't look right to me without sprites to represent it.
I'm glad you feel that way about her using the Air Drill now! I feel like it's a more controllable, close-range double jump. It's pretty useful and I'm glad the devs thought of it.
Isn't the Air drill from srb2morphed?
Giant cans of Coke invade Greenflower Zone.
Isn't the Air drill from srb2morphed?
*giant cola can in gfz*